![]() Quick avatar swapping for multi-player games. Three different rotation methods: Rotate around table, around cue ball or around player hands. Intuitive trigger-only control interface. ![]() Amazing billiard ball theme sets, including: Planets, Wooden, Metal, Sports, Fruits and Traditional. Challenge yourself with six different table arenas with gravity pockets! Three different game modes including: 8-ball, Time Attack, and Open Play! Connect with Steam friends online for intense peer-to-peer multiplayer competitions! Beat your friends' scores or beat your own! Play solo offline or against an AI with variable difficulty settings! Creative graphical themes take you to outer space and beyond! Experience pool like never before! Apply the same skills to breathtaking 3D billiard arenas! Choose from several different arenas and themes. Transport yourself to outer space to play pool with the planets. It’s time to literally add a new dimension to pool! Transform your living room into an incredible virtual billiards room with jaw-dropping visuals as you compete against friends, family, enemies, and unfeeling AI to become the ultimate Big Bang Billiards champion! We will do our best to improve the game moving forward based on the feedback we receive.” We want to know if the game meets player expectations and if players feel the pricing is fair. We want to hear if players are having difficulty learning any aspect of the game or if anything in our user interface can be improved. We want to know if you have any glitches or bugs to report so we can try to fix them. ![]() How are you planning on involving the Community in your development process? We expect to have a competitive final price on release that is on par with other similar casual VR games.” ![]() We want to encourage early adopters to help us build a pool of players for multi-play games. “We expect to increase the price marginally on final release dependent on how many new features we decide to add. Will the game be priced differently during and after Early Access? In it's current state, the game is fun and easy to play. And we want to make sure our user interface and tutorials are easy to understand and intuitive. We need to have players testing the multiplayer aspects of the game so we can see what potential bugs and situations might arise that we haven't considered yet. We occasionally discover small bugs when playing under different circumstances and try to solve those problems quickly. “The game is fully functional and plays as we expect it to. What is the current state of the Early Access version? But first we need to get feedback from players and hear what features they would like to see implemented or changed.” We have a few additional features we would like to add as well as a few tweaks to the existing game we know we will want to implement, perhaps add a game mode or a new theme or two. ![]() So now we want to hear from the players out there. “We feel the game has arrived at a functional state and we enjoy playing the game. How is the full version planned to differ from the Early Access version? If we get strong feedback, we will take as long as we need to make sure the game is functional and fun.” If users generally feel the game is polished we will move on to a full release. “We expect to be in early access for a few months, depending on the feedback we get. Early Access provides us an opportunity to get feedback from users on what features they would like to see added on how to improve the user interface to test out multiplayer options and to help us squash a few bugs that we may not have noticed.”Īpproximately how long will this game be in Early Access? But we want to make sure the user experience is great from all angles. “We have a functional game that we think users will enjoy. ![]()
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